Tuesday, January 7, 2014

Tinker Toys and Too Much TV

Last night, I dreamed that Mark and I were teamed together competing against others on a universe wide, televised, time traveling/ transporter traveling style game show, very much in the vein of a futuristic version of "The Amazing Race" (...which is particularly amusing to me while I'm awake because as we finished watching the one and only episode of The Amazing Race I've ever seen, and that poor couple had to eat an entire pot of cheese fondu, I leaned in close to my honey and whispered, "You'd be better off taking your other best friend on this kind of adventure.  I wouldn't suit."  And he agreed.)

So anyway, in the dream, we'd followed the clues and raced around mountains and uphill to an enormous cage.  We figured out the key code (which is good because you only had three tries to get it right) and rushed into the cage, leaving the door wide open.  Inside, we discovered it was full of green and white metal bits that looked like roll bars and tinker toys had had an industrial love child.

Our team was assigned to the green and the married couple we were competing against in this round were assigned to the white. We realized we needed to assemble the green bits into what would resemble a shark cage. As we started to assemble it, the other team showed up. Now it was a race against time.

We could sabotage them by hiding their pieces (as we were already in the big cage) but chose not to, as it would take build time away from our own cage.  Why they didn't come through our already open cage door is still baffling me.  They were on their third code try and almost disqualified before they created a second opening in the enormous cage, but the rules never said they couldn't just use ours and it was basically two doors into one large open space.  Just as they started to assemble their shark cage, we placed the last corner piece of ours into place.

We entered ours and were instantly transported to a country club in Florida where we and other winners who had completed the previous rounds were sold time shares and our homes were instantly transported here for the next round.  We had to use Flintstone like technology (with rocks and ropes and pullies) to turn our houses into medieval castles complete with moats, dropping gates and draw bridge.

Our time in the SCA gave us an advantage and we also won this round.  Suddenly our house transformed into a real castle, except now the medieval style drop gate at the front door was activated by the push button on our car keys. We were joking that you could just dash out the front door, hop into the car for work and start to pull out of the driveway, when you realized, "Oh no! I forgot to close the door!" (Push the button) and the gate instantly closed, "Tada!"

As we laughed at the funniness of us, we climbed into our car and drove around the golf course looking for the exit...There wasn't one ....and we realized we might be trapped in these time and space hopping rounds of games.

Before this thought could turn my adventure game dream into a horrible nightmare, I thankfully woke up.

And because this dream doesn't prompt me to want to draw anything, here's a visual for what turning our house into a castle felt like (:


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